3.1 Match Week Definition:
- Each match week starts on Monday at 00:00 and ends on Sunday at 23:59.
- CET/CEST is the designated time zone for all EUSL activities.
- Matches in the Pro division, and challenger gauntlet may only be scheduled on Monday, Wednesday, Saturday, and Sunday.
3.2 Scheduling Matches:
- Thread Creation: All match threads are created at the beginning of the season and are labelled with the corresponding match week number.
- Scheduling Deadline: Teams should finalize and communicate their agreed match time at least 6 hours in advance.
- Weekly Availability: Teams are expected to check and communicate their availability for the following week by the preceding Sunday of the match week.
- Early Matches: Teams may play matches ahead of schedule if both captains agree, provided the match is scheduled on the permitted days and communicated in the match thread.
3.3 Postponements:
- Mutual Agreement: If both teams agree to postpone a match, they must propose a new Match Week in the match thread.
- Postponement Request Deadline: Any request to postpone a match must be made at least 24 hours before the originally scheduled deadline.
- League Extension: If no agreement is reached for postponement, the requesting team may apply for a league-issued extension. Extensions will be granted for a maximum of 1 additional week, with the new deadline communicated by league administrators.
3.4 Cancellations**:**
- A game becomes official when added to the league's Discord as an Sesh event upon clear confirmation from both captains. Cancellations after 12:00 CET/CEST on match day allow the opposing team to claim a forfeit win. Games must be scheduled by 17:00 CET/CEST on match day. For anticipated last minute scheduling, please inform the league via a Discord ticket otherwise your match will not be recognised as an EUSL fixture.
3.5 Minimum Matches Played Rule:
- Teams are expected to play a minimum of 2 matches every 3 weeks. Failure to meet this threshold will result in an automatic forfeiture of the unplayed matches unless a valid reason is communicated to league administrators.
3.6 Dispute Resolution:
- Unresolved Scheduling: If teams cannot agree on a match time within the allowed days or fail to play by the deadline, the league will intervene. The league will automatically set the match time on the next available default day.
- Final Deadlines: Matches not played within the scheduled week or the granted extension will be marked as a forfeit against the non-compliant team unless a valid reason is provided.